I'm a technology leader that develops high-level strategies backed by solid, detailed implementation. I've conceived and architected transformational projects, developed teams to manage and implement them, and created processes to get them deployed and supported over time. My favorite environments are those which empower engineers and artists to do their best work and make an impact greater than they imagined.
My leadership roles have required management of organizational structure, budgets for technology and personnel, development of hardware and software technology standards, and implementation of high-availability systems for internal and public audiences. I develop consensus across complex internal structures to make progress even in environments resistant to change.
I build expressive, fast, and fluid applications using modern web technologies as a team of one or part of a group. As an agency veteran I work well with design teams, project managers, and demanding clients. I obsess over clean code, legible APIs, and incredible performance.
San Francisco, July 2018 - September 2019 — I managed and developed the team of twelve at Obscura Digital that designed and implemented the hardware platforms for some of the largest and most immersive visual experiences in the world. Projects included render farms, computing systems for linear and realtime media playback, storage, networking, and display systems using LED, LCD, and projection. The company was acquired and pivoted to other priorities.
San Francisco, Apr 2008 - Mar 2018 — I was the technical co-founder of Stimulant, which specialized in immersive experiences for museums and attractions, as well as prototype consumer products for the likes of Samsung, Google, GM, and Microsoft. I quickly transitioned from engineering to leadership, directly managing a team of up to ten software engineers, hardware experts, and testers. I designed and enforced documentation standards, devops practices, and customer support processes. Technologies included large-format touch and projection, 2D/3D graphics with web and C++ frameworks, motion tracking using cameras and RF, content management systems, as well as custom analytics and reliability tools authored in Node.js.
Redmond, WA, May 2006 - May 2007 — I spent time at Microsoft, working on the as-yet-unannounced Microsoft Surface touch table product. I was in the Surface design studio and, without an official SDK, developed a number of high-polish internal applications as well as proof of concept apps which were presented by Bill Gates on the Today Show and Steve Ballmer at the D5 conference in 2007.
Seattle, Sep 2005 - Apr 2008 — I ran my own small agency for a time, building interactive web applications for clients like Microsoft, Starbucks, Comcast, The Smithsonian, Seattle University, and the University of Washington (in conjunction with agencies like POSSIBLE, Second Story, and Belle & Wissell). I learned to use limited resources to satisfy the demands of big clients, design and deliver on schedules and budgets, and work across disciplines to deliver the best possible work.
Seattle, Jan 2003 - Oct 2005 — At the time, Smashing Ideas developed web-based interactive work for clients such as Adobe, Disney, and Nickelodeon. It was there that I absorbed object-oriented development, design patterns, code reuse, and generally adapted to the fast pace of marketing agency schedules. Once I had that down, I became more involved in project planning and estimation, as well as sales efforts.
Seattle, Jan 1999 - Jan 2003 — Saltmine grew and shrunk along with the boom and bust, but while I was there I learned how to work in a deadline-driven environment, how to write specifications, and developed software that pushed the boundaries of the web at the time. We did some good work for clients such as Microsoft, Seattle's Best Coffee, Washington Mutual, and AT&T.
Seattle, Jun 1998 - Aug 1998 — I worked in the marketing group doing front-end web development for real.com.
AAA in Multimedia, Jan 1997 - Jan 1999 — "Multimedia" was defined literally in this program to include painting, drawing, lighting, video and audio production, typography, graphic design, and computer programming.
March 2018 — I recruited and managed volunteers for various art+tech events produced by the CODAME organization, from small workshops to one-night events to full-week festivals.
November 2016 — Assisted in various roles at the "Artificial Experiences" event.
April 2016 — Assisted in various roles at the 2016 Gray Area Festival.
US8775973B2, Jan 2011 — The image browsing interface for the Bing application that Stimulant developed for the Microsoft Pixelsense table.
Aug 2016, Communication Arts — Stimulant was chosen the subject for an in-depth feature in Comm Arts, an honor given to a single agency each year. http://www.commarts.com/features/stimulant
Nov 2015, Themed Entertainment Association
Oct 2014 — I participated in a panel discussion with other designers and developers of the Microsoft Cube installation.
Jan 2012, IxDA Interaction Awards — http://awards.ixda.org/entry/2012/looploop
Apr 2011, Microsoft — I participated in a panel discussion at the Microsoft MIX conference on the future of natural user interfaces.
Jan 2011, Microsoft — I was one of the few members of the Microsoft MVP program in the Surface discipline, first awarded in 2011 and renewed in 2012 and 2013.
Jul 2005, How Interactive Design Awards 2013
Jul 2005, Event Design Awards 2013
Jul 2005, Event Marketer Ex Awards 2013
Jul 2005, Event Design Awards 2012
Jul 2005, Exhibit Design Awards 2012
Jul 2005, Event Technology Awards 2012