Leading engineering teams that use technology to enable and amplify the visions of designers.

  • recruiting and management of engineering employees, contractors, and vendors
  • front-end and behind-the-scenes software development with a modern web stack
  • project concepting, scoping and estimation
  • technology selection and systems architecture
  • technical project management
Senior Manager, Design Technology
San Francisco, CA, 2020-present

Leading a team that helps PlayStation's designers enagage with their powerful technology platforms, and pushing those platforms forward to enable better designs.

  • Using production front-end frameworks and cloud APIs to implement a pipeline of prototypes across console, mobile, VR, and web.
  • Developing components and design systems that help ensure consistency in production engineering.
  • Deploying original and third-party design tooling with a focus on collaboration and consistency, with accessibility and localization as first-class concerns.
  • Integrating product telemetry into the design process to help focus on areas of opportunity and measure the impact of changes.
Obscura Digital (acquired by Madison Square Garden)
Director of Systems
San Francisco, CA, 2018-2019

Led a distributed team that designed and implemented hardware platforms behind large-scale immersive experiences for agency clients and MSG Sphere.

  • Directed the production of playback systems for high-resolution video content using projection, LED, and traditional displays.
  • Created and managed a team to build an ingestion and rendering pipeline to handle super-resolution content in a hybrid on-premises/cloud infrastructure.
  • Negotiated multiple $1M+ vendor agreements for hardware and software.
  • Managed a team that provided external and internal customer support for large-format video installations and custom VR tools.
Technical Director
San Francisco, CA, 2010-2018

Managed all technical disciplines of a digital agency across multiple offices, including software development, systems engineering, QA, deployment, and support. Deployed projects in the US, Europe, Asia, and Middle East.

  • Recruited engineering staff, freelancers, and vendors, converging a broad set of capabilities to apply to client projects.
  • Collaborated with sales and design teams to translate project requirements into realistic timelines and budgets which landed client engagements.
  • Implemented standards for developing, testing, deploying, supporting, and documenting projects, ensuring robustness and 24/7 operation.
  • Promoted R&D of environmental sensing technologies based on Bluetooth, RFID, ultra-wideband, and computer vision, which enabled interaction beyond touchscreens.
  • Built monitoring and show-control tools like am/pmam/pm, RingmasterRingmaster, and XSPXSP to ensure continuous operation and reduce repetitive engineering tasks.
  • Directed the engineering behind immersive projects at One World ObservatoryOne World Observatory, GenentechGenentech, OUE SkyspaceOUE Skyspace, and moremore, which have run continuously for years.
Lead Engineer
Seattle, WA, 2008-2010

Co-founded a digital agency focused on emerging multi-user natural interaction paradigms. Implemented novel user interfacesnovel user interfaces using emerging hardware and software technologies.

Lead Engineer
Redmond, WA, 2006-2007

Architected and implemented high-polish demo applicationshigh-polish demo applications for the not-yet-announced Microsoft Surface touch table as a contractor.

  • Embedded with the design team to translate static design comps into fluid, functioning software.
  • Created bulletproof and flexible applications on prototype hardware and a rudimentary software toolkit.
Additional Experience
Owner, Software Engineer
Seattle, WA, 2005-2008

Worked as a freelance developer for digital agencies, leading front-end development of interactive web projects.

  • Implemented projects with agencies like POSSIBLE, Second Story, and Belle & Wissell.
  • Worked with clients like Microsoft, Starbucks, Comcast, The Smithsonian, Seattle University, and the University of Washington.
  • Navigated the challenges of running a small business, including legal and financial concerns.
Smashing Ideas
Software Engineer
Seattle, WA, 2003-2005

Led the engineering of web-based interactive and gaming projects for clients such as Adobe, Disney, Nintendo, and Nickelodeon.

    Software Engineer
    Seattle, WA, 1999-2003

    Led the development of web projects for clients such as Microsoft, Seattle's Best Coffee, Washington Mutual, and AT&T that pushed the boundaries of the web at the time.

      Real Networks
      Intern, Web Developer
      Seattle, WA, 1998-1998

      Built marketing content for the high-traffic real.com site using the limited capabilities of early-generation browsers.

        Art Institute of Seattle
        AA in Multimedia

        "Multimedia" was defined literally in this program to include painting, drawing, lighting, video and audio production, typography, graphic design, and computer programming.

        Microsoft Surface MVP
        Microsoft, 2011

        Included in the Microsoft MVP program under the Surface discipline, first awarded in 2011 and renewed in 2012 and 2013.

        US Patent 8775973B2
        Microsoft, 2011

        Issued for the image browsing interface in the Bing applicationthe Bing application that Stimulant developed for the Microsoft Surface table.

        MIX 11 Session
        Microsoft, 2011

        Participated in a panel discussion at the Microsoft MIX conference on the future of natural user interfaces.

        Seattle Interactive Conference Session
        Seattle Interactive Conference, 2014

        Participated in a panel discussion with other designers and developers of the Microsoft CubeMicrosoft Cube installation which was exhibited at the conference.

        Feature, Communication Arts Design Annual 2016
        Communication Arts, 2016

        Stimulant was chosen as the subject for an in-depth feature in Communication Arts, an honor given to a single agency each year.