I build and lead design and technical teams that craft incredible user experiences in unconventional contexts.

Experience

Sony Interactive Entertainment

Director, UX
San Francisco, CA, 2023-present

Managing a team that crafts fundamental experiences across PlayStation products. Scope includes design systems, accessibility, prototyping, internal tools, accounts, and player safety. An engineer managing a design team is strange, but I use my background as an advantage when crossing over with engineering and product teams.

Senior Manager, Design Technology
San Francisco, CA, 2020-2023

Built an engineering team that functioned as a technical partner to product designers across the design teams at PlayStation. Design Technology builds feature prototypes for PS5, mobile, desktop, VR, and web in code integrated into real products, or using rapid prototyping tools. The team also creates bespoke design tools, plugins, and customizations to support collaboration, consistency, and accessibility.

Madison Square Garden

San Francisco, CA, 2018-2019

Led a distributed team that designed and implemented hardware platforms behind large-scale immersive experiences for Obscura Digital's agency clients and MSG Sphere.

  • Directed the production of playback systems for high-resolution video content using projection, LED, and traditional displays.
  • Created and managed a team to build an ingestion and rendering pipeline to handle super-resolution content in a hybrid on-premises/cloud infrastructure.
  • Negotiated multiple $1M+ vendor agreements for hardware and software.
  • Managed a team that provided external and internal customer support for large-format video installations and custom VR tools.

Stimulant

San Francisco, CA, 2010-2018

Managed all technical disciplines of a digital agency across multiple offices, including software development, systems engineering, QA, deployment, and support. Deployed projects in the US, Europe, Asia, and Middle East.

  • Recruited engineering staff, freelancers, and vendors, converging a broad set of capabilities to apply to client projects.
  • Collaborated with sales and design teams to translate project requirements into realistic timelines and budgets which landed client engagements.
  • Implemented standards for developing, testing, deploying, supporting, and documenting projects, ensuring robustness and 24/7 operation.
  • Promoted R&D of environmental sensing technologies based on Bluetooth, RFID, ultra-wideband, and computer vision, which enabled interaction beyond touchscreens.
  • Built monitoring and show-control tools like am/pm, Ringmaster, and XSP to ensure continuous operation and reduce repetitive engineering tasks.
  • Directed the engineering behind immersive projects at One World Observatory, Genentech, OUE Skyspace, and more, which ran continuously for years.

Stimulant

Seattle, WA, 2008-2010

Co-founded a digital agency focused on emerging multi-user natural interaction paradigms. Implemented novel user interfaces using nascent hardware and software technologies.

Additional Experience

Microsoft

Redmond, WA

Architected and implemented high-polish demo applications for the not-yet-announced Microsoft Surface touch table as a contractor.

  • Embedded with the design team to translate static design comps into fluid, functioning software.
  • Created bulletproof and flexible applications with only prototype hardware and a rudimentary software toolkit.

Endquote, Inc.

Owner, Software Engineer
Seattle, WA

Worked as a freelance developer for digital agencies, leading front-end development of interactive web projects.

  • Implemented projects with agencies like POSSIBLE, Second Story, and Belle & Wissell.
  • Worked with clients like Microsoft, Starbucks, Comcast, The Smithsonian, Seattle University, and the University of Washington.
  • Navigated the challenges of running a small business, including legal and financial concerns.

Smashing Ideas

Software Engineer
Seattle, WA

Led the engineering of web-based interactive and gaming projects for clients such as Adobe, Disney, Nintendo, and Nickelodeon.

Saltmine

Software Engineer
Seattle, WA

Led the development of web projects for clients such as Microsoft, Seattle's Best Coffee, Washington Mutual, and AT&T that pushed the boundaries of the web at the time.

Real Networks

Intern, Web Developer
Seattle, WA

Built marketing content for the high-traffic real.com site using the limited capabilities of early-generation browsers.

Education

Art Institute of Seattle

AA in Multimedia
Seattle, WA

"Multimedia" was defined literally in this program to include painting, drawing, lighting, video and audio production, typography, graphic design, and computer programming. I touched a little bit of everything and continue to appreciate the effort that goes into all manner of creative pursuits.

Honors

US Patent 11745098B2
Sony Interactive Entertainment, 2024

A patent issued for the idea of tracking the provenance of an in-game asset represented by an NFT. For example if a sword was used by a popular streamer to destroy a boss, this information could be attached to the NFT to indicate it's history and value.

US Patent 11745098B2
Sony Interactive Entertainment, 2024

A patent issued for the idea of adaptive rendering for games. For example, a game could show more detail on a TV than on a phone, or different perspecives depending on the orientation of the device or display.

US Patent 11745098B2
Sony Interactive Entertainment, 2023

A patent issued for a game controller with a projector in it, where the projection's perspective is modified by the controller orientation.

Feature, Communication Arts Design Annual 2016
Communication Arts, 2016

Stimulant was chosen as the subject for an in-depth feature in Communication Arts, an honor given to a single agency each year.

Seattle Interactive Conference Session
Seattle Interactive Conference, 2014

Participated in a panel discussion with other designers and developers of the Microsoft Cube installation which was exhibited at the conference.

US Patents: 8775973B2, etc
Microsoft, 2014

Seven patents issued for the image browsing interface in the Bing application that Stimulant developed for the Microsoft Surface table.

MIX 11 Session
Microsoft, 2011

Participated in a panel discussion at the Microsoft MIX conference on the future of natural user interfaces.

Microsoft Surface MVP
Microsoft, 2011

Included in the Microsoft MVP program under the Surface discipline, first awarded in 2011 and renewed in 2012 and 2013.

Awards

Volunteering

  • Recruited and managed volunteers for various art+tech events, from small workshops to one-night events to a multi-day festival and conference, CODAME, 2018
  • Produced "Meta Mirror", a projection piece at the "Luminary" event, Future Fires, 2017
  • Assisted in various roles at the "Artificial Experiences" event, CODAME, 2016
  • Assisted in various roles at the 2016 Gray Area Festival, Gray Area Foundation For The Arts, 2016