I build and lead design and technical teams that craft incredible user experiences in unconventional contexts.
Experience
PlayStation
Managing a team that crafts fundamental experiences across PlayStation products. Scope includes design systems, accessibility, prototyping, internal tools, accounts, and player safety. Constantly refining the present while thinking big about the future.
Built an engineering team that acts as a technical partner to product designers across the design org at PlayStation. Design Technology builds feature prototypes for PS5, mobile, desktop, VR, and web in code integrated into real products, or using rapid prototyping tools. In addition the team creates bespoke design tools, plugins, and customizations to support collaboration, consistency, and accessibility.
Obscura Digital (acquired by Madison Square Garden)
Led a distributed team that designed and implemented hardware platforms behind large-scale immersive experiences for agency clients and MSG Sphere.
- Directed the production of playback systems for high-resolution video content using projection, LED, and traditional displays.
- Created and managed a team to build an ingestion and rendering pipeline to handle super-resolution content in a hybrid on-premises/cloud infrastructure.
- Negotiated multiple $1M+ vendor agreements for hardware and software.
- Managed a team that provided external and internal customer support for large-format video installations and custom VR tools.
Stimulant
Managed all technical disciplines of a digital agency across multiple offices, including software development, systems engineering, QA, deployment, and support. Deployed projects in the US, Europe, Asia, and Middle East.
- Recruited engineering staff, freelancers, and vendors, converging a broad set of capabilities to apply to client projects.
- Collaborated with sales and design teams to translate project requirements into realistic timelines and budgets which landed client engagements.
- Implemented standards for developing, testing, deploying, supporting, and documenting projects, ensuring robustness and 24/7 operation.
- Promoted R&D of environmental sensing technologies based on Bluetooth, RFID, ultra-wideband, and computer vision, which enabled interaction beyond touchscreens.
- Built monitoring and show-control tools like am/pmam/pm, RingmasterRingmaster, and XSPXSP to ensure continuous operation and reduce repetitive engineering tasks.
- Directed the engineering behind immersive projects at One World ObservatoryOne World Observatory, GenentechGenentech, OUE SkyspaceOUE Skyspace, and moremore, which have run continuously for years.
Co-founded a digital agency focused on emerging multi-user natural interaction paradigms. Implemented novel user interfacesnovel user interfaces using emerging hardware and software technologies.
- Architected and implemented production applications for Microsoft like Bing for SurfaceBing for Surface, Local Impact MapLocal Impact Map, and Project TuvaProject Tuva.
- Developed R&D projects and experiments like TouchTonesTouchTones, XRayXRay, and LoopLoopLoopLoop.
Microsoft
Architected and implemented high-polish demo applicationshigh-polish demo applications for the not-yet-announced Microsoft Surface touch table as a contractor.
- Embedded with the design team to translate static design comps into fluid, functioning software.
- Created bulletproof and flexible applications on prototype hardware and a rudimentary software toolkit.
Additional Experience
Endquote
Worked as a freelance developer for digital agencies, leading front-end development of interactive web projects.
- Implemented projects with agencies like POSSIBLE, Second Story, and Belle & Wissell.
- Worked with clients like Microsoft, Starbucks, Comcast, The Smithsonian, Seattle University, and the University of Washington.
- Navigated the challenges of running a small business, including legal and financial concerns.
Smashing Ideas
Led the engineering of web-based interactive and gaming projects for clients such as Adobe, Disney, Nintendo, and Nickelodeon.
Saltmine
Led the development of web projects for clients such as Microsoft, Seattle's Best Coffee, Washington Mutual, and AT&T that pushed the boundaries of the web at the time.
Real Networks
Built marketing content for the high-traffic real.com site using the limited capabilities of early-generation browsers.
Education
Art Institute of Seattle
"Multimedia" was defined literally in this program to include painting, drawing, lighting, video and audio production, typography, graphic design, and computer programming.
Honors
A patent issued for a game controller with a projector in it, where the projection's perspective is modified by the controller orientation.
Stimulant was chosen as the subject for an in-depth feature in Communication Arts, an honor given to a single agency each year.
Participated in a panel discussion with other designers and developers of the Microsoft CubeMicrosoft Cube installation which was exhibited at the conference.
Seven patents issued for the image browsing interface in the Bing applicationthe Bing application that Stimulant developed for the Microsoft Surface table.
Participated in a panel discussion at the Microsoft MIX conference on the future of natural user interfaces.
Included in the Microsoft MVP program under the Surface discipline, first awarded in 2011 and renewed in 2012 and 2013.
Awards
- Design Award (Merit), How Interactive, OUE Skyspace LAOUE Skyspace LA, 2017
- Interactive Award, Gold, Horizon Interactive Awards, OUE Skyspace LAOUE Skyspace LA, 2016
- The FWA of the Day, The FWA, OUE Skyspace LAOUE Skyspace LA, 2016
- Thea Awards for Outstanding Achievement, Themed Entertainment Association, Visitor Map at One World TradeVisitor Map at One World Trade, 2015
- Merit Award, How Interactive Design Awards, Bing Search for SurfaceBing Search for Surface, 2013
- Best Museum Environment (Gold), Event Design Awards, Intel Ultrabook ExhibitIntel Ultrabook Exhibit, 2013
- Merit Award, How Interactive Design Awards, LoopLoop for Sifteo CubesLoopLoop for Sifteo Cubes, 2013
- Best Tradeshow Exhibit (Gold), Event Marketer Ex Awards, Intel CES BoothIntel CES Booth, 2013
- Best Use of Technology (Gold), Event Design Awards, Intel CES BoothIntel CES Booth, 2013
- Merit Award, How Interactive Design Awards, Intel CES BoothIntel CES Booth, 2013
- Winner "Best in Category, Expressing" and "Best in Show", IxDA Interaction Awards, LoopLoop for Sifteo CubesLoopLoop for Sifteo Cubes, 2012
- Experiential Exhibits (Gold), Exhibit Design Awards, Intel CES BoothIntel CES Booth, 2012
- Best Use of a Single Technology (Silver), Event Technology Awards, Intel CES BoothIntel CES Booth, 2012
Volunteering
- Recruited and managed volunteers for various art+tech events, from small workshops to one-night events to a multi-day festival and conference, CODAME, 2018
- Produced "Meta MirrorMeta Mirror", a projection piece at the "Luminary" event, Future Fires, 2017
- Assisted in various roles at the "Artificial Experiences" event, CODAME, 2016
- Assisted in various roles at the 2016 Gray Area Festival, Gray Area Foundation For The Arts, 2016