Leading engineering teams that work with emerging technologies to amplify the ambitions of designers.

Skills
  • recruiting and management of engineering employees, contractors, and vendors
  • front-end and behind-the-scenes software development with a modern web stack
  • project concepting, scoping and estimation
  • technology selection and systems architecture
  • technical project management
  • design and implementation of QA and CI/CD processes
Experience
PlayStation
Senior Manager, Design Technology
San Francisco, CA, 2020-present

Leading an engineering team that works with designers to prototype PlayStation features using the same technologies as in production. We use those prototypes to refine designs, test with users, and provide a starting place for production implementation.

    Obscura Digital (acquired by Madison Square Garden)
    Director of Systems
    San Francisco, CA, 2018-2019

    Led a distributed team that designed and implemented hardware platforms behind large-scale immersive experiences for agency clients and MSG Sphere.

    • Directed the production of playback systems for high-resolution video content using projection, LED, and traditional displays.
    • Created and managed a team to build an ingestion and rendering pipeline to handle super-resolution content in a hybrid on-premises/cloud infrastructure.
    • Negotiated multiple $1M+ vendor agreements for hardware and software.
    • Managed a team that provided external and internal customer support for large-format video installations and custom VR tools.
    Stimulant
    Technical Director
    San Francisco, CA, 2010-2018

    Managed all technical disciplines of a digital agency across multiple offices, including software development, systems engineering, QA, deployment, and support. Deployed projects in the US, Europe, Asia, and Middle East.

    • Recruited engineering staff, freelancers, and vendors, converging a broad set of capabilities to apply to client projects.
    • Collaborated with sales and design teams to translate project requirements into realistic timelines and budgets which landed client engagements.
    • Implemented standards for developing, testing, deploying, supporting, and documenting projects, ensuring robustness and 24/7 operation.
    • Promoted R&D of environmental sensing technologies based on Bluetooth, RFID, ultra-wideband, and computer vision, which enabled interaction beyond touchscreens.
    • Built monitoring and show-control tools like am/pmam/pm, RingmasterRingmaster, and XSPXSP to ensure continuous operation and reduce repetitive engineering tasks.
    • Directed the engineering behind immersive projects at One World ObservatoryOne World Observatory, GenentechGenentech, OUE SkyspaceOUE Skyspace, and moremore, which have run continuously for years.
    Lead Engineer
    Seattle, WA, 2008-2010

    Co-founded a digital agency focused on emerging multi-user natural interaction paradigms. Implemented novel user interfacesnovel user interfaces using emerging hardware and software technologies.

    Microsoft
    Lead Engineer
    Redmond, WA, 2006-2007

    Architected and implemented high-polish demo applicationshigh-polish demo applications for the not-yet-announced Microsoft Surface touch table as a contractor.

    • Embedded with the design team to translate static design comps into fluid, functioning software.
    • Created bulletproof and flexible applications on prototype hardware and a rudimentary software toolkit.
    Additional Experience
    Endquote
    Owner, Software Engineer
    Seattle, WA, 2005-2008

    Worked as a freelance developer for digital agencies, leading front-end development of interactive web projects.

    • Implemented projects with agencies like POSSIBLE, Second Story, and Belle & Wissell.
    • Worked with clients like Microsoft, Starbucks, Comcast, The Smithsonian, Seattle University, and the University of Washington.
    • Navigated the challenges of running a small business, including legal and financial concerns.
    Smashing Ideas
    Software Engineer
    Seattle, WA, 2003-2005

    Led the engineering of web-based interactive and gaming projects for clients such as Adobe, Disney, Nintendo, and Nickelodeon.

      Saltmine
      Software Engineer
      Seattle, WA, 1999-2003

      Led the development of web projects for clients such as Microsoft, Seattle's Best Coffee, Washington Mutual, and AT&T that pushed the boundaries of the web at the time.

        Real Networks
        Intern, Web Developer
        Seattle, WA, 1998-1998

        Built marketing content for the high-traffic real.com site using the limited capabilities of early-generation browsers.

          Education
          Art Institute of Seattle
          AA in Multimedia

          "Multimedia" was defined literally in this program to include painting, drawing, lighting, video and audio production, typography, graphic design, and computer programming.

          Honors
          Microsoft Surface MVP
          Microsoft, 2011

          Included in the Microsoft MVP program under the Surface discipline, first awarded in 2011 and renewed in 2012 and 2013.

          US Patent 8775973B2
          Microsoft, 2011

          Issued for the image browsing interface in the Bing applicationthe Bing application that Stimulant developed for the Microsoft Surface table.

          MIX 11 Session
          Microsoft, 2011

          Participated in a panel discussion at the Microsoft MIX conference on the future of natural user interfaces.

          Seattle Interactive Conference Session
          Seattle Interactive Conference, 2014

          Participated in a panel discussion with other designers and developers of the Microsoft CubeMicrosoft Cube installation which was exhibited at the conference.

          Feature, Communication Arts Design Annual 2016
          Communication Arts, 2016

          Stimulant was chosen as the subject for an in-depth feature in Communication Arts, an honor given to a single agency each year.

          Awards
          Volunteering