A creative technology leader that builds teams to build beautiful experiences.

I develop high-level strategies backed by solid, detailed implementation. I've conceived and architected transformational projects, developed teams to manage and implement them, and created processes to install and support them over time. My leadership roles have required management of organizational structure, budgets for technology and personnel, development of hardware and software technology standards, and implementation of high-availability systems for internal and public audiences. I love to create space to let engineers and artists to do their best work and make an impact greater than they imagined.


  • recruiting, management, and career growth of engineering employees
  • recruiting and management of vendors and contractors
  • project concepting, scoping and estimation
  • technology selection and systems architecture
  • technical project management
  • design and implementation of QA and CI/CD processes
  • tool-building with node.js and a modern web stack


Director of Systems, Obscura Digital

July 2018 - September 2019, San Francisco, CA

I managed and developed the team of twelve at Obscura Digital that designed and implemented the hardware platforms for some of the largest and most immersive visual experiences in the world. Projects included render farms, computing systems for linear and realtime media playback, storage, networking, and display systems using LED, LCD, and projection. The company was acquired and pivoted to other priorities.

Co-founder and Technical Director, Stimulant

April 2008 - April 2018, San Francisco, CA

I was the technical co-founder of Stimulant, which specialized in immersive experiences for museums and attractions, as well as prototype consumer products for the likes of Samsung, Google, GM, and Microsoft. I quickly transitioned from engineering to leadership, directly managing a team of up to ten software engineers, hardware experts, and testers. I designed and enforced documentation standards, dev-ops practices, and customer support processes. Technologies included large-format touch and projection, web frameworks, game engines, C++ toolkits, motion tracking using cameras and RF, content management systems, as well as custom analytics and reliability tools.

Creative Developer, Microsoft

May 2006 - May 2007, Redmond, WA

I contracted at Microsoft, working on the as-yet-unannounced Microsoft Surface touch table product. While there I developed a number of high-polish internal applications and proof of concept demos which were presented by Bill Gates on the Today Show and Steve Ballmer at the D5 conference in 2007.

Owner, Developer, Endquote

September 2005 - April 2008, Seattle, WA

I was a freelancer for a time, building interactive web applications for clients like Microsoft, Starbucks, Comcast, The Smithsonian, Seattle University, and the University of Washington (in conjunction with agencies like POSSIBLE, Second Story, and Belle & Wissell). I learned to use limited resources to satisfy the demands of big clients, design and deliver on schedules and budgets, and work across disciplines to deliver the best possible work.

Developer, Smashing Ideas

January 2003 - October 2005, Seattle, WA

At the time, Smashing Ideas developed web-based interactive work for clients such as Adobe, Disney, Nintendo, and Nickelodeon. It was there that I absorbed object-oriented development, design patterns, code reuse, and generally adapted to the fast pace of marketing agency schedules. Once I had that down, I became more involved in project planning and estimation, as well as sales efforts.

Developer, Saltmine

January 1999 - January 2003, Seattle, WA

Saltmine grew and shrunk along with the boom and bust, but while I was there I learned how to work in a deadline-driven environment, how to write specifications, and developed software that pushed the boundaries of the web at the time. We did some good work for clients such as Microsoft, Seattle's Best Coffee, Washington Mutual, and AT&T.

Intern, Real Networks

June 1998 - August 1998, Seattle, WA

I worked in the marketing group doing front-end web development for real.com.


Art Institute of Seattle - AA in Multimedia

January 1997 - January 1999, Seattle, WA

"Multimedia" was defined literally in this program to include painting, drawing, lighting, video and audio production, typography, graphic design, and computer programming.


Feature, Communication Arts Design Annual 2016

August 2016, Communication Arts

Stimulant was chosen the subject for an in-depth feature in Communication Arts, an honor given to a single agency each year.

Seattle Interactive Conference Session

October 2014, Seattle Interactive Conference

I participated in a panel discussion with other designers and developers of the Microsoft Cube installation which was exhibited at the conference.

MIX 11 Session

April 2011, Microsoft

I participated in a panel discussion at the Microsoft MIX conference on the future of natural user interfaces.

Microsoft Surface MVP

January 2011, Microsoft

I was one of the few members of the Microsoft MVP program in the Surface discipline, first awarded in 2011 and renewed in 2012 and 2013.

US Patent 8775973B2

2011, Microsoft

Issued for the image browsing interface in the Bing application that Stimulant developed for the Microsoft Surface table.


OUE Skyspace LA

2017 - Design Award (Merit), How Interactive

2016 - Interactive Award, Gold, Horizon Interactive Awards

2016 - The FWA of the Day, The FWA

Bing Search for Surface

2013 - Merit Award, How Interactive Design Awards

Intel Ultrabook Exhibit

2013 - Best Museum Environment (Gold), Event Design Awards

LoopLoop for Sifteo Cubes

2013 - Merit Award, How Interactive Design Awards

2012 - Winner "Best in Category, Expressing" and "Best in Show", IxDA Interaction Awards

Intel CES Booth

2013 - Best Tradeshow Exhibit (Gold), Event Marketer Ex Awards

2013 - Best Use of Technology (Gold), Event Design Awards

2013 - Merit Award, How Interactive Design Awards

2012 - Experiential Exhibits (Gold), Exhibit Design Awards

2012 - Best Use of a Single Technology (Silver), Event Technology Awards



March 2018 - I recruited and managed volunteers for various art+tech events, from small workshops to one-night events to a multi-day festival and conference.

November 2016 - Assisted in various roles at the "Artificial Experiences" event.

Future Fires

March 2017 - Produced "Meta Mirror", a projection piece at the "Luminary" event.

Gray Area Foundation For The Arts

April 2016 - Assisted in various roles at the 2016 Gray Area Festival.